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AI Insights · Timothy · April 2024

Top 5 Low Poly Games in Latin America: Q1 2024 Performance

Discover the performance trends of the top 5 low poly games in Latin America during Q1 2024, including downloads, revenue, and active users on a unified platform.

Top 5 Low Poly Games in Latin America: Q1 2024 Performance

The first quarter of 2024 saw intriguing trends in the performance of the top 5 low poly games in Latin America. Here's a detailed look at their weekly downloads, revenue, and active user metrics.

Roblox from Roblox Corporation maintained robust weekly revenue, peaking at around $1.2M in early January and closing the quarter with $1.1M in the week of March 25. Weekly downloads fluctuated, reaching a high of approximately 1.9M in early February and stabilizing around 1.4M by the end of March. The game consistently engaged a large user base, with weekly active users varying between 44M and 49M throughout the quarter.

Albion Online by Sandbox Interactive GmbH experienced steady weekly revenue, peaking at nearly $16.7K at the end of January. Downloads showed a significant drop from about 70K at the start of January to approximately 28K in early February, before gradually increasing to nearly 38K by the end of March. Weekly active users also saw a decline, starting at around 103K and ending the quarter at about 67K.

Frozen City from Century Games Pte. Ltd. had consistent weekly revenue, ranging from $9K to $15K. The game's downloads saw a sharp drop from around 32K at the beginning of January to about 7K in late February before rising to roughly 14K by the end of March. Active user numbers started at around 70K, peaking at 78K in early January, and then dipped to approximately 53K by the end of the quarter.

Idle Office Tycoon-Money game by Chengdu Warrior Tech Limited saw a decline in weekly revenue from about $19.7K in early January to approximately $2.9K by the end of March. Downloads also decreased from around 199K to about 25K in the same period. Active user metrics mirrored this trend, falling from around 262K to roughly 78K by the end of the quarter.

Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd experienced a steady weekly revenue, peaking at approximately $10.3K in the first week of January and stabilizing around $8.4K by the end of March. Downloads showed a declining trend, starting at about 91K and decreasing to roughly 27K. Weekly active users followed a similar pattern, starting at around 200K and ending the quarter at approximately 73K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024